We work end-to-end — discovery, experience design, 3D content, software and, when needed, the hardware itself. One accountable team, one line of sight from idea to deployment.
QR-triggered overlays that reveal hidden services, sequence complex tasks and guide technicians step-by-step on real assets — cutting errors, rework and time-to-competence.
Train for the situations you can't safely or affordably stage for real — and capture performance data on every run so progress is measurable, not anecdotal.
Real props and instruments augmented with synchronised 3D content — the trainee touches the physical object while the digital layer shows what's inside or what to do next.
BIM, survey and design data brought into AR and VR for stakeholder buy-in, clash detection and confident decisions made long before work starts on the ground.
Photoreal 3D, photogrammetry, volumetric capture and custom applications — produced to brief and handed over as IP you own outright.
Purpose-built optics, enclosures and handhelds for the field, when an off-the-shelf headset or tablet simply won't survive the job or do it justice.
We start on site or in the room with your people, not with a headset. What's the real problem, and is immersive even the right tool?
A working proof-of-concept you can put in front of stakeholders early — to de-risk the idea before the full build.
We produce the 3D, engineer the app and, where needed, the hardware — tested against the environment it'll actually live in.
Deployment, training your team and the option of ongoing support — so the solution keeps working long after launch.
That's exactly the conversation we like to have. Bring the problem — we'll bring the honest answer.
Talk to Odie →