Services

From the problem on site to the device in your hand.

We work end-to-end — discovery, experience design, 3D content, software and, when needed, the hardware itself. One accountable team, one line of sight from idea to deployment.

AR work instructions & training

QR-triggered overlays that reveal hidden services, sequence complex tasks and guide technicians step-by-step on real assets — cutting errors, rework and time-to-competence.

VR simulation & rehearsal

Train for the situations you can't safely or affordably stage for real — and capture performance data on every run so progress is measurable, not anecdotal.

Hardware-integrated AR

Real props and instruments augmented with synchronised 3D content — the trainee touches the physical object while the digital layer shows what's inside or what to do next.

Digital twins & visualisation

BIM, survey and design data brought into AR and VR for stakeholder buy-in, clash detection and confident decisions made long before work starts on the ground.

Bespoke immersive content

Photoreal 3D, photogrammetry, volumetric capture and custom applications — produced to brief and handed over as IP you own outright.

Custom hardware & devices

Purpose-built optics, enclosures and handhelds for the field, when an off-the-shelf headset or tablet simply won't survive the job or do it justice.

How we work

A clear path from brief to deployment.

01 · Discover

Understand the job

We start on site or in the room with your people, not with a headset. What's the real problem, and is immersive even the right tool?

02 · Prototype

Prove it fast

A working proof-of-concept you can put in front of stakeholders early — to de-risk the idea before the full build.

03 · Build

Content, software & device

We produce the 3D, engineer the app and, where needed, the hardware — tested against the environment it'll actually live in.

04 · Deploy

Roll out & support

Deployment, training your team and the option of ongoing support — so the solution keeps working long after launch.

Start a project

Not sure if it's a job for AR or VR?

That's exactly the conversation we like to have. Bring the problem — we'll bring the honest answer.

Talk to Odie →